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Logan Tawse
Game Programmer
A* Artificial Intelligence Example
Synopsis
A 2D implementation of A* pathfinding. The initial start and end points are predetermined, but after reaching that end point, every subsequent end point is randomly decided, with the AI character choosing the best path to that point using A*. The green dots are the nodes it uses to traverse the maze, with the blue and red points being the start and end, respectively. The small orange dot is the AI character.
Created with: Unity, C#
Group Size: 1


The initial start and end points.
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